Publications

  • teaser

    Volume MLS Ray Casting

    Christian Ledergerber, Gaël Guennebaud, Miriah Meyer, Moritz Bacher, Hanspeter Pfister. Accecpted to IEEE Visualization 2008
    [more] [pdf] [video]
  • A Hardware Processing Unit for Point Sets

    Simon Heinzle, Gaël Guennebaud, Mario Botsch, Markus Gross. Graphics Hardware 2008
    (Best Paper Award)
    [more] [bibtex] [pdf]
  • teaser

    Dynamic Sampling and Rendering of Algebraic Point Set Surfaces

    Gaël Guennebaud, Marcel Germann, Markus Gross. Eurographics 2008, Crete, Greece.
    [more] [pdf]
  • APSS teaser

    Algebraic Point Set Surfaces

    Gaël Guennebaud, Markus Gross. Siggraph 2007, San-Diego, US.
    [more] [pdf]
  • teaser

    High-Quality Adaptive Soft Shadow Mapping

    Gaël Guennebaud, Loïc Barthe, Mathias Paulin. Eurographics 2007, Prague, Czech Republic.
    [more] [pdf]
  • point book teaser

    Real-Time Refinement

    Gaël Guennebaud, Loïc Barthe, Mathias Paulin. Chapter in Point Based Graphics, Markus Gross, Hanspeter Pfister (Editors), 2007. Elsevier / Morgan-Kaufman.
    [more]
  • Splat/Mesh Blending, Perspective Rasterization
    and Transparency for Point-Based Rendering

    Gaël Guennebaud, Loïc Barthe, Mathias Paulin. Eurographics Symposium on Point-Based Graphics, 2006, Boston, US.
    [more] [bibtex] [pdf]
  • teaser

    Real-time soft shadow mapping by backprojection

    Gaël Guennebaud, Loïc Barthe, Mathias Paulin. Eurographics Symposium on Rendering 2006, Nicosia, Cyprus.
    [more] [bibtex] [pdf]
  • teaser

    Interpolatory Refinement for Real-Time Processing of Point-Based Geometry

    Gaël Guennebaud, Loïc Barthe, Mathias Paulin. Eurographics 2005, Dublin, Ireland.
    [more] [bibtex] [pdf]
  • teaser

    Deffered Splatting

    Gaël Guennebaud, Loïc Barthe, Mathias Paulin. Eurographics 2004, Grenoble, France.
    [more] [bibtex] [pdf]
  • Dynamic Surfel Set Refinement for High Quality Rendering

    Gaël Guennebaud, Loïc Barthe, Mathias Paulin. Computers & Graphics , Volume28, Issue 6, December 2004
    [more] [bibtex] [pdf]
  • Real-Time Point Cloud Refinement

    Gaël Guennebaud, Loïc Barthe, Mathias Paulin. Eurographics Symposium on Point-Based Graphics, 2004, Zurich, Switzerland.
    [more] [bibtex] [pdf]
  • Efficient screen space approach for Hardware Accelerated Surfel Rendering

    Gaël Guennebaud, Mathias Paulin. VMV 2003, Munich, Germany.
    [more] [bibtex] [pdf]
PDF version
top

French publications

  • Algorithme pour le rendu temps-reel de haute qualite des geometries basees points

    Gaël Guennebaud. PhD thesis 2005.
    [pdf]
top